--
Assignment | Percentage % |
---|---|
Homework | 50% |
Quizzes | 10% |
Participation | 10% |
Team Presentation | 10% |
Final Project | 20% |
Total | 100% |
The majority of time in class will be spent on labs. This is an applied course. The weekly homeworks (50% of your grade) will require you to demonstrate mastery of the techniques taught through the labs.
In lieu of a midterm exam students will present their reverse engineering efforts against malware samples assigned to each group.
In lieu of a final exam students will work on the NSA Codebreaker Challenge during the last two weeks of class.
Do not attempt to use what you learn in this class to commit illegal acts.
You will learn things in this course that you potentially can use to 'steal' intellectual property, and it is not our intent that you become criminals.
Use your best judgement, what you choose to do with this knowledge is on you.
In the United States even if an artifact or process is protected by trade secrets, reverse-engineering the artifact or process is often lawful as long as it has been legitimately obtained.
Reverse engineering of computer software in the US often falls under both contract law as a breach of contract. This is because most EULAs specifically prohibit it.
A person who is in legal possession of a program, is permitted to reverse-engineer and circumvent its protection if this is necessary in order to achieve "interoperability".
The process by which a man-made object is deconstructed to reveal its designs, architecture, or to extract knowledge from the object.
This class is focused on the reverse engineering of software and related formats.
General-purpose, imperative, low-level, memory management, compiled
"C was originally developed at Bell Labs by Dennis Ritchie between 1972 and 1973 to make utilities running on Unix" -Wiki
if ( 1 && !0 ){
printf("Non-zero is true\n");
} else {
printf("!0 is 1\n");
}
while ("Is this non-zero?") {
printf("Who thinks yes?\n");
}
int i; /* C99 */
for (; i < 10; i++) {
print("What is wrong with this?\n");
}
/* What might this snipped be used for? */
switch(ast_node->type) {
case INT:
return atoi(ast_node->data);
case PLUS:
int a = process(ast_node->left);
int b = process(ast_node->right);
return a + b
default:
printf("There was an error\n");
exit(1); /* What does exit 1 mean? */
}
C:
B:
if (a) {
goto A;
}
A:
if (b) {
goto B;
}
a = ~a;
b = ~b;
goto C;
What are pointers used for in C?
What are pointers used for in Java?
//stack memory, how many bytes are used?
int a[10] = {42, 0};
//pointer to stack memory
int *pa = a;
//pointer to heap memory
int *b = malloc(sizeof(int)*10);
//pointer to heap memory pointing to pointers,
// how many bytes are used?
int **c = malloc(sizeof(int*)*3);
c[0] = b;
c[1] = b;
c[2] = a+1;
**(c+2) = 72;
printf("What is c[2][0]? %d\n", c[2][0]);
printf("What is c[2][-1]? %d\n", c[2][-1]);
Referencing memory on the stack or heap
Arrays are contiguous blocks of memory. Static 2D Arrays are contiguous, but not Dynamic 2D Arrays
These data structures and how they are represented in memory are important!Â
int foo(int x, int y, int *z) {
if (x > 0 && y > 0){
*z = x*y;
return SUCCESS;
}
return FAILURE;
}
int main() {
int a = -1;
if (foo(1, 2, &a) == FAILURE) {
return 1;
}
printf("%d\n", a);
return a;
}
How do you return multiple items from a function?
Sometimes one return value is not enough, so pointer as arguments can help receive more data from a function.Â
What is the Stack?
Â
Â
Â
Â
Â
What is the Heap?
*if you know where to look
/* 1. What is wrong here? */
int *baz(){
int i = 10;
return &i;
}
/* 2. Is this valid? */
int *bar() {
static int i = 5;
return &i;
}
/* 3. Is this valid? */
int *foo() {
void *yeet = malloc(sizeof(double)*10);
return (int *)yeet;
}
/* 4. Is this valid? */
int main() {
char *yeett = (char *)foo();
printf(yeett);
/* 5. Missing something? */
return 0;
}
Why do we care about details like these?
int *foo(int c, int d) {
char e;
void *yeet = malloc(sizeof(c)*d);
/* Stop! */
return (int *)yeet;
}
int main(int argc, char *argv[]) {
int a = 5, 3;
int b = 7;
char *bar = foo((b,a),b);
return 0;
}
High
Low
argv
argc
ret addr
old base
5
7
5
7
ret addr
old base
junk
heap addr
Low-level programming language that is translated into the the architecture's byte-code. Here we will use the x86_64 architecture.
What is x86_64?
64-bit architecture that supports 32-bit. Used by most modern computers.
eax - accumulator
ebx - base
ecx - counter
edx - data
edi - destination
esi - source
esp - stack pointer
ebp - base stack frame pointer
High speed memory used to store information temporarily
* not accessible like the other registers
The names do not matter for the use of the registers, but sometimes are hints to how they are used.
Same as x86 but now we have more and larger registers!Â
Heres the big picture, but we don't need all these!
Floating Point Registers
Flags
And a bunch of other stuff...
rax - 64-bits, 8-bytes, quad-word (qword)
eax - 32-bits, 4-bytes, double-word (dword)
ax - 16-bits, 2-bytes, word
al/ah - 8-bits, 1-byte, byte
- eax is the lower 32-bits of rax
- ax is the lower 16-bits of eax and rax
- And so on
- This is true for ebx, ecx, edx, and the numbered registers as well.Â
- Not all registers have byte sized references, such as esp and ebp
We will focus on Intel syntax, but know that AT&T syntax exists.
Â
Main difference is in the source and destination operand order
Â
edi - destination esi - source
mov edi, esi
Intel
mov %esi, %edi
AT&T
In both examples, the contents of the esi register are copied to the edi register
If interested in disassembly then this diagram is useful to you!
We will use libraries that handle disassembly for us, but you should be familiar with the concept.
mov eax, 0x01 ;put 1 into eax
mov [eax], 0x01 ;put 1 into the address in eax
mov eax, [esi] ;put contents of address (esi)
push eax ;put contents of eax on top of stack
push 0x01 ;put 1 on top of stack
; and inc the stack pointer
pop eax ;put contents top of the stack into eax,
; and dec the stack pointer
[] indicates a access to memory*
[base + index*size + offset]
; size can only be 1,2,4,8
[arr + esi*4 + 0] ;array of int
*does not mean the memory is actually accessed
What could the offset be used for?
lea eax, ecx ;invalid
lea eax, [ecx] ;valid, equivalent to mov eax, ecx
lea eax, [ecx + edx] ;mov eax, ecx + edx*1 (implicit 1)
lea eax, [ecx + edx*3] ;invalid, valid numbers are 1,2,4,8
lea eax, [eax + edx*4] ;can be thought of as
; eax = (DWORD *)eax[edx] why?
lea does not access memory with the displacement operator! It only does the pointer arithmetic with no dereference!Â
jmp addr ;addr could be a register
; with an address or a label
this_is_a_label:
call addr ; functions are just labels (addresses), with a calling convention
ret ; using the correct calling convention,
; ret returns from the called function
syscall ; more commonly seen as 'int' for interrupt
je addr ; or jz -- if zero flag is set
jg addr ; or ja -- if greater - signed or unsigned
jl addr ; or jb -- if less - signed or unsigned
jge addr ; -- if greater or equal to
jle addr ; -- if less or equal to
js addr ; -- if sign bit is set (if negative)
carry -- used to indicate carry in arithmetic operation
zero -- if a value is zero or comparison equals 0
sign -- if negative
overflow -- if overflow occurred
Each flag is set from certain instructions
int *foo(c,d) {
char e;
void *yeet = malloc(sizeof(c)*d);
/* Stop! */
return (int *)yeet;
}
int main(int argc, char *argv[]) {
int a = 5, 3;
int b = 7;
char *bar = foo((b,a),b);
return 0;
}
foo:
push ebp
mov ebp, esp
sub esp, 8 ;make room
mov ecx, [ebp + 4] ;get c
mov edx, [ebp + 8] ;get d
mov eax, 4 ;sizeof(int)
mul edx ;sizeof(int)*d
push eax ;arg to malloc
call malloc
add esp, 4 ;clean up arg
mov [esp], eax ;store in yeet
add esp, 8 ;clean up locals
pop ebp
ret
main:
push ebp
mov ebp, esp
push 5 ;a
push 7 ;b
sub esp, 4 ;bar
mov eax, [esp] ;get b
mov ebx, [esp + 4] ;get a
push ebx ;d
push eax ;c
call foo
add esp, 8 ;clean up args
mov [esp], eax ;store in bar
add esp, 12 ;clean up locals
mov eax, 0 ;return 0
pop ebp
ret